BZExcess

Is there such a thing as too much BZFlag?

BZFlag Mobile Site

by blast on 2010-03-07, 9 comments

I’ve been sitting on the bzflag.mobi domain for a couple years now, and I finally have something halfway useful up. It lists what users are currently on a BZFlag server. It pulls data from the official BZFlag stats site, so there’s a delay between updates of around 5 minutes. The “online” page might be a […]

BZFlag 2.0.14 released

by blast on 2010-02-15, one comment

Coined as “This isn’t the release you are looking for”, BZFlag 2.0.14 has made an appearance. You can download it from SourceForge for Windows and OSX. Source code is available, so those on Linux and BSD can download the code and compile it. The primary reasons for this release were to correct some font licensing […]

Minor changes to Missile Wars 2.3

by blast on 2009-12-07, 6 comments

I am currently testing a few minor change to the Missile Wars 2.3 map. This is the map that I host at BZExcess.com port 5154. These changes are: There is a Bouncy flag added to the Genocide pad. It has a timeout of 1 second. Players do not spawn on the base on their first […]

Plugin release – teamFlagControl 0.1

by blast on 2009-12-05, no comments

I’ve been toying with the idea of a plugin that can control various aspects of the team flag in CTF mode. Well, as of today, I have the first release of that plugin available. It’s pretty basic so far. Currently it only has one feature. It can control where the team flag will spawn. A […]

BZWorkBench on Linux

by blast on 2009-11-05, 8 comments

A few days after posting the Windows build of BZWorkBench, I was able to fix the build on Linux. There are still some issues with building on Mac OSX, but I can’t debug that as I don’t have OSX. Anyway, here are the steps for compiling on Ubuntu 9.04. It should be similar for other […]

BZWorkbench r20544 Win32 build

by blast on 2009-10-19, 4 comments

For those of you on Windows who want to try out the latest revision of BZWorkbench (the map editor that has been created over the course of two Google Summer of Codes), then I have a binary package up. There’s no installer – it’s just a zip file containing the files. This is built from […]

Another example of the text object

by blast on 2009-10-05, 2 comments

Here is another example of what BZFlag 3.0 will be able to do. I had posted an example that shows the last player to join on an object in the map. Well, a meteorite has been working on a plugin and map file that blows that out of the water. It’s a whole scoreboard! (Update: […]

Map in development by Spazzy McGee

by blast on 2009-10-03, no comments

Spazzy McGee has been working on a (yet unnamed) map. It will utilize some of the new features available in BZFlag 3.0, and therefore won’t be released until that new version of BZFlag is out. For example, it makes use of the new ability to make any mesh face act as a base. It has […]

New Feature Coverage: The text object

by blast on 2009-09-14, one comment

I was a bit bored today, so I started playing around with the new “text” object in BZFlag 2.99.x. (For those of you who don’t know, 2.99.x is the development version that will become 3.0.0 when released.) Because of the new font engine in the game (FTGL) we can pull in any TTF font and […]

Playing around with map making

by blast on 2009-08-16, no comments

I’ve been toying around with the idea of making a map for some time now. I have actually made a couple of them in the past, but none of them were really ever finished or released. The quality just wasn’t there, and I lacked the time to properly finish and test them. I’m trying to […]