BZExcess

Is there such a thing as too much BZFlag?

BZWorkBench r20937 Win32 Build

by blast on 2010-03-21, 4 comments

We recently picked up a new developer named Runic that had started off by submitting some great patches to the BZWorkBench project. Since been given commit access, he’s added and fixed a good number of things. Here is some screenshots: More screenshots, information and download links in the full article.

Relief shading and fancy lighting

by blast on 2009-01-19, one comment

This Lua stuff is really interesting. For this post, I’ll be showing some more screenshots from trepan’s test server. These are from last Sunday. They show relief shading and I think they also have multitexturing. Bit of an FPS killer though. When I’m on the ground, I’m getting only 45FPS. Might not seem that low, […]

Small sample of what’s to come

by blast on 2009-01-07, no comments

There have been some recent additions to the development code of BZFlag that will interest map authors. trepan has been adding support for Lua scripts in BZFlag. Initially he added support for writing server plugins in the Lua scripting language. This is going to make it easier for plugins authors to write plugins if they […]