BZExcess

Is there such a thing as too much BZFlag?

BZFlag 2.4.0 “Wake the Dead” released!

by blast on 2011-07-03, no comments

BZFlag 2.4.0 “Wake the Dead” has been released.  After BZFlag 3.0 development hit a brick wall, Bullet Catcher helped get the project motivated again by producing a plan to get a new release out that was based on 2.0.x.  So what we did was bring back selective features from the 3.0 development tree that were low risk […]

BZTips #6 – Hosting Tricks

by blast on 2010-08-13, no comments

Over the years, I’ve done quite a bit of game server hosting for BZFlag. I’ve run an assortment of maps and styles, from old school box and pyramid maps to “high” poly count mesh based maps. In this time, I’ve come up with a few tricks to make running and administering my servers a little […]

BZFlag 2.0.14 released

by blast on 2010-02-15, one comment

Coined as “This isn’t the release you are looking for”, BZFlag 2.0.14 has made an appearance. You can download it from SourceForge for Windows and OSX. Source code is available, so those on Linux and BSD can download the code and compile it. The primary reasons for this release were to correct some font licensing […]

BZWorkBench on Linux

by blast on 2009-11-05, 8 comments

A few days after posting the Windows build of BZWorkBench, I was able to fix the build on Linux. There are still some issues with building on Mac OSX, but I can’t debug that as I don’t have OSX. Anyway, here are the steps for compiling on Ubuntu 9.04. It should be similar for other […]